POV-Ray : Newsgroups : povray.general : OpenGL preview in POV-Ray : Re: OpenGL preview in POV-Ray Server Time
4 Aug 2024 16:15:22 EDT (-0400)
  Re: OpenGL preview in POV-Ray  
From: Warp
Date: 7 Jun 2003 11:18:29
Message: <3ee20245@news.povray.org>
Ray Gardener <ray### [at] daylongraphicscom> wrote:
> Didn't I already mention that the rendercontext
> setup/teardown calls are the platform-specific ones that
> (unfortunately) did have to be used?

  My point was that it can be done with no Windows-specific code (for
example using the GLUT library).

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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